Snake draft
The pre-season event where squads are built: managers pick players in turn, and the order reverses every round — whoever picks last in round one picks first in round two, like passing a plate both ways round a table. Build your board in the Draft Room before it starts.
Why it matters Your draft seat decides which pairs of players you can realistically land.
Good number Picking 1st means picks 1 and 16 of the first two rounds; picking 8th means 8 and 9 back-to-back.
Value over replacement (VORP)
A draft-day yardstick: how many points a player gives you over the best player you could pick up for free in that position later. A 6-point striker is not a bargain if 5-point strikers go undrafted; a 5-point goalkeeper is gold if the next best manages 2. The VORP column on the Draft Room board.
Why it matters It tells you which positions to draft early and which to leave until the late rounds.
Good number Draft the biggest gap over the free pool, not the biggest raw score.
FPL rank
FPL's own draft ranking, the order every rival sees in the official app. Autodraft picks straight down this list, so it is the best available read of what the room will actually do. Their opinion, not ours: it never moves our projections, and a player FPL has not ranked shows a dot, never a made-up number. When FPL's list does not cover the board's players, every rank is withheld rather than applied to a board it does not describe.
Why it matters Survive odds on the live board follow this list, because rivals draft from it, not from our model.
Good number A player our board loves but FPL ranks 100 or worse usually survives back to your next pick.
Draft order (blend)
One draft list that mixes our model with FPL's, weighted by evidence. Each player's score is his VORP rank times his share of 900 minutes played last season, plus FPL's rank times the rest; the board then re-ranks everyone by that score. A full season means all our model, no minutes means all FPL's list. A player FPL has not ranked keeps our rank as his score, though FPL's opinion of OTHER players can still move him in the final order. Zero fitted parameters.
Why it matters It gives the no-evidence '?' tier an honest order instead of an arbitrary one.
Good number For anyone with 900+ minutes it simply equals our VORP order; differences only appear below that.
Survives (survive %)
The chance a player is still undrafted when your next turn comes round. It counts the picks between now and your turn, assumes rivals mostly work down FPL's own list order, and allows for the fact that a manager who already has five midfielders is less likely to take a sixth. High is good: high means you can take someone else first and come back for him.
Why it matters It is the only number that answers the question that is actually hard on the clock: take him now, or take the scarcer player and get him next time round.
Good number 70% or more shows green and he is probably still there. 30% or less shows red and he is probably gone. Amber in between is a coin toss, and this estimate is not precise enough to break one. It is a rough estimate that has never been checked against real drafts.
Tier
A grade inside the player's own position, S at the top down to F. An S-tier defender is graded against other defenders, never against strikers. A player with under 270 minutes of Premier League evidence gets ? instead of a grade, and a player who has left the league gets X.
Why it matters The gap between the last B and the first C at a position is where waiting starts costing you. Tiers are how you see that gap before it opens.
Good number ? is not a bad grade, it is no grade: those players are ordered by FPL's list instead of ours. X cannot be drafted at all.
Cost of waiting
Season points, per position. The gap between the best player available at that position now and the best one likely to still be there at your next turn. It assumes rivals take the top of our value ranking, which they will not do exactly, so read it as a direction rather than a figure.
Why it matters It is the number that sets your draft order: take the position that costs most to wait on, leave the one that costs nothing.
Good number Under 1 point the room treats it as noise and says nothing. The position with the biggest drop is the one to take this round. May empty means the model expects nothing left there at all.
Projected points (season)
The points the model expects a player to score across the whole 26/27 season: last season's points per 90 minutes, pulled toward his position's average by how many minutes he actually played, multiplied by the minutes he is expected to get, with the official availability factor applied. An estimate built from last season's evidence, not a prediction.
Why it matters It is the raw material for VORP. On its own it is the wrong number to draft on: a defender's 140 and a striker's 140 are not the same asset.
Good number Read it against the other players on this board, not against a bar. This season total has never been checked against a played season, so there is no accuracy figure to quote and none is given.
Pick edge (tournament-tested, not shipped)
The PICK line on the live draft page is needs-aware best value: the biggest value-over-replacement player at a position your squad still needs. We built two smarter 'pick edge' formulas and made each fight for the job in a simulated draft tournament (full 8-team snake drafts, every seat, 20 seeds, scored on the final squad's best legal XI). Both lost to the simple rule. One-step regret of waiting averaged 1435.4 points, a full-rollout planner 1464.8, needs-aware best value 1505.9; a 40-seed rerun agreed (1436.6 / 1463.9 / 1508.3), and each formula lost from all 8 draft seats. The clever formulas overweighted scarce positions against absolute value, so they are retired as diagnostics and the winner fronts the page.
Why it matters The pick you see on draft night is the strategy that actually won the simulation, not the cleverest formula we tried.
Good number needs-aware best value 1505.9 mean best-XI points vs 1464.8 (rollout) and 1435.4 (one-step), 20 seeds x 8 slots.
Finishing luck (HOT / COLD)
Last season's actual points minus what the same season was worth if every goal and assist had landed exactly on its expected (xG and xA) numbers. A big positive gap (HOT) means the player's shots went in more often than chances of that quality usually do; a big negative gap (COLD) means they went in less often. Both kinds of gap tend to shrink back toward normal the following season, so a HOT total is probably a little inflated and a COLD one a little unlucky. The chip appears at a gap of 20 points or more, either way.
Why it matters It flags which last-season totals to trust a little less, without changing any ranking: the number is display only.
Good number Within about 10 points of expected is normal; 20 or more either way earns the chip and some scepticism.
Departed (tier X)
A player FPL still lists but who has left the league — sold abroad, loaned out for the season, or unattached (status 'u'). He stays visible on the board for honesty, struck through with a DEPARTED badge, but he is excluded from best available, scarcity depth, survive odds, the draft-order blend and every mock or tournament pool. FPL's own rank for him is shown but never drives anything: FPL ranked Son 12th while he plays in MLS.
Why it matters A board that quietly ranks players who cannot be drafted wastes picks; marking them keeps the pool honest.
Good number Zero departed players in any best-available list or depth count, ever.
Room model (the room so far)
A live measurement of which list the draft room is actually following. For every pick any manager makes, we check whether that player sat inside the top 5 of what was left under two orderings: FPL's own list and our value order. The share of picks that land inside each top 5 is the agreement score, and the page reads out which order the room tracks more. It says nothing until 8 picks are in, because a read on fewer is noise wearing a number.
Why it matters Survive odds assume rivals follow FPL's list; this line tells you whether tonight's room really does, measured rather than assumed.
Good number A score near 100% means the room drafts straight down that list; both scores low means the room is doing its own thing and survive odds deserve extra scepticism. Display only, it never moves a rank.